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Konu: FM 2007 açıklandı..27 Ekimde çıkıyor!!

  1. #91

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    off en cok dünya üstündeki adam üstünde baskı kurma olayı cok güzel kimse değinmemiş ama bu özellik harika olacak bence pilot takımı anlamadım bu arada öss yüzünden az oynaycam

  2. #92

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    arkadaşlar bu oyunun grafikleri baya güzel geldi bana.başarılı bir yapıma benziyor

  3. Default

    fm gitgide güselleşmeye bşladı hepimize hayırlıo lsun

  4. #94

    Default

    The Boardroom

    The relationship between a manager and the board at a club is very important, and your link between the football and commercial world, and whereas some games in the genre decide to give you the option to set hot dog prices (which, let's be honest, has about as much to do with the job of being a football manager as forcing the user to cut the grass and painting the lines on the pitch before each match), this is an area that we leave to the chairman and chief executive.

    However, a true manager still wants to know what's going on, and help influence it in some ways, whilst the board take a lot more care over their clubs now.

    As well as the previously mentioned limiting of staff (not just scouts, but coaches too), if someone offers a transfer offer too good to be true, the board may well accept over your head. They also might limit the amount of wages you can offer a player who they haven't heard of.

    They are nicer in other areas though. If they are running out of cash, losing interest in the club or realise it's too big a job for them, they might now invite people to make offers for the club, which could lead to a takeover. Different clubs will get offers from different groups, ranging from supporters clubs through to massive investment from abroad, so you could find your transfer budget tripled overnight, or the same shoestring budgets with more enthusiastic help from the board. Different chairmen have different personalities, of course, so some might not be happy with mid table obscurity, but it brings different challenges to the game. Or even end up with the new board giving you the sack as they appoint their own manager!

    One of the most requested features on the forums over the last couple of years has been that of stadium moves. As we try to model stadiums as accurately as we are allowed, many are set to not being able to be expanded due to a lack of available planning permission, just like in real life, so there were occasions when mighty FM managers took their clubs from obscurity to the top division to find that they couldn't get any more fans into the ground. Now, if you've got enough money in the bank, or if the board are confident of paying off any debts that are taken on via the increased amount of fans in the stadium, they will build a new shiny ground for the team to move into.

    You can also request relationships with feeder clubs, but that's a whole new section in itself

    Youth Revamp

    Youth teams in Football Manager and Sports Interactive titles have been very well served over the years by a system called "regens". This was, basically, the regeneration of players as they retired, and had evolved massively over the years to the point where it couldn't be taken any further. But it still wasn't perfect.

    So, out go "regens". And in comes a whole new system of youth player generation, and database stability. It's internal codename is "Fred" because if it had a more descriptive name it would give far too many trade secrets away, but what it means is a lot more youth players in the game and a system much more akin to that of real life, using real life rules, so youth teams at active clubs should always be well populated with players. Just like real life, only a small proportion of these players will "make it" into top players, with many dropping down the leagues into non-league obscurity, but each year your youth team (if your club has one) will be topped up with new players and if you don't have what we deem "enough" at the starting point of the game, you'll be given more in the first couple of days of the game starting.

    Obviously, as with everything in our games, all areas of the game are linked, so if you have poor youth facilities, you will be less likely to find the next world superstar, but that doesn't mean that you can't, just that it's less likely. Some years you might get a whole heap of potential first team players, some you might get none, but the stability of the database over the long term stays the same, so you shouldn't find that in 2020 players in the third division are better than the international players of today.

    We've also used real world contract rules to ensure that you can offer players "pre-contracts" to try and save your players being snapped up for next to nothing by bigger clubs as has happened on previous games. As long as you're on the ball and keeping a close eye on your youngster or, if you trust them enough, letting one of your staff looking after the youth contracts, you should never lose a potential superstar for nothing again.

    It's also important that you nurture your young talent to get the best out of them. And to do this, you need to interact with the players, but there's more info on that coming on Thursday!

    MATCH ENGINE IMPROVEMENTS

    Being a referee is a very hard job. If you get things right, it's expected, but if you get things wrong, it can cost a club millions of pounds. If a striker misses an easy chance, it's forgotten pretty quickly, but a penalty against you after a dive gets remembered for a very long time.

    It just seemed appropriate, particularly with everything going on in the world of football at the moment, to have controversial decisions highlighted more in the game. Refs have made mistakes in our games before, but they haven't really been brought to the attention of the user in this way before.

    But what can you do? We had a feature many many years ago where you could criticise the ref, but very little happened because of it. With post match interviews a part of the game and the real football world, it could be that one of your players complains about the decision in a post match interview. It could be that you're asked your opinion on the decision. Not just ones for your team, but against your team too.

    Don't be too quick to complain though. You never know what the FA will throw your clubs way if you do. But then again, you could lose the faith of your players if you praise the refs too much when it's costing the team. Just be careful not to get a touchline ban as those will hurt you greatly, but I'll leave it to you to discover the full ramifications of that.

    The match engine has had another year or work from the match team, which includes Paul Collyer and Ray Houghton, and has taken another leap forward. It was already the most accurate replication of football in any simulation, and now it's gone one louder, with lots more match events, improved commentary and is just generally even more lifelike.

    There are also some nice new touches, like players warming up on the touchlines, pre-match team talks and more intuitive half time and post match team talks. Match time in the tactics screen, score display in full screen mode (and if you haven't tried this before, it's well worth it - just press Alt+F11 to toggle unless you've changed the shortcut), and lots of other bits and bobs.

    Tactically, there's something new too. A pre and during match "opposition team instructions" screen, which allows you to easily highlight players to close down, mark tighter, show onto his wrong foot or tackle harder, so as well as the individual player instructions for your own team, you have them for the opposition too.

    PLAYER INTERACTION

    Following on from the successful introduction of manager interaction with last years game, this year comes player interaction, and not just your own players, but players throughout the whole football world.

    There's all sorts of things you can talk to players about, and it's different for different groups of players. You can talk to them both face-to-face, or through the media, and they do the same.

    You can ask them to recommend players or staff to join the club, which might make it easier for them to settle in or get back into good form. You can ask them to help train a youngster, suggest that they go into coaching or management in the future, try and tap up players at other clubs through the media, talk to them about new contracts or answer all kinds of questions they might come up with. Warn them about resting so as to stop them from becoming unhappy (although, as with anything else in the game, the players personality and mood at the time will determine whether this make him more or less happy), comment on their form to give them a much needed morale boost or a kick up the fuss. Ask for tips on who might be a danger man or weak link for the forthcoming match, to give you the chance to unsettle them or make them complacent, or ask a senior member of the squad to have a team meeting when things are going wrong to try and sort out morale problems.

    There can be negative or positive effects, and you might find strained relationships with other clubs and managers if you use it on their players too much, such as the refusal by that club dealing with you on transfers, or a backlash with them putting in bids for lots of your players. Every action has a consequence. But then the opposite can happen if you work it well, and you might be more likely for a player to join you on loan over other clubs due to the good relationships that you have.

    Affiliate clubs

    Feeder clubs make their debut in Football Manager 2007. Another one of those features that's been requested many times over the years, the time was right to add them now, particularly with them no longer being just the domain of the larger clubs in real life.

    There are lots of different types of affiliate clubs, and we've tried to get as many of these relationships in the game as possible, but it's up to your board to decide what type of relationship the club needs, if you one is needed at all.

    I'm not going to give everything away here and now, because the feeder club module is an area where the customer (and you!) will keep finding new things over time due to the sheer amount of combinations possible, and some of the relationships are a lot rarer than others, but the general way they work is that you request a feeder club (or to be a fed club) from the "affiliates" section of the game (or from the board interaction screen) should your board be happy with having another relationship. These relationships can range from something as simple as being able to send players to clubs on loan (although these players still have the right to say no) and play the club in a friendly once a year, through to having a relationship with a club in a far flung country that might increase your global marketing presence. You can get first options at clubs, have different types of relationships around the world, and utilise your relationships with other managers by linking up with those that you have a good relationship with via manager interaction. You can even sign players who wouldn't normally get work permits (if needed) and farm them off to countries where the laws make it easier to get dual nationality.

    Having feeder clubs is very useful, particularly to try out your new youth players from the new youth revamp in the game, or if you are a smaller club, giving these players their first chance to get first team football, and the possibility of getting more people through the door wanting to see the new young talent made available through your relationship with a top manager. Let alone the financial possibilities and potential new supporters that having a commercial link might bring.






    burda Football Manager 2007 ' de yeni çıkıcak özellikler daha ayrıntılı bir biçimde yazılmış ingilizce tabi ayrıca her gün www.sigames.com ' dan bakıyorum 3-5 günde bir yeni SS ler yeni haberler çıkarıyolar FM 2007 hakkında ordaki FM 2007 blogs a bakmanızı tavsiye ederim son SS lerden sonra baya değişik ve güzel SS ler yayınlamışlar Valla ha süper
    SS ler için http://www.sigames.com/softography.php?type=view&id=25

  5. #95

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    anlamasak bile kardeş ortaya bi paylaşım koymuş.

  6. #96

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    Arkadaşım, Konuyu Açıyorsun. İnsan Konuya Giriyor birde Ne Görsün Haberin Orjinal Dilini Kopyalayıp Yapıştırmış!
    E tabi Gereksiz açılmıs bir konu oluyor.
    Ayrıca Linkde Çalışmıyor.

    Bunlara Dikkat Edersen Daha İyi Olur Bence.!...

  7. #97
    Nesil
    2006
    Yaş
    35
    Mesajlar
    6,844

    Default

    @Alican;
    Zamanında bu link çalışıyordu ayrıca arkadaş yabancı dili çeviremediği için böyle koymuş olabilir ama altta yazan mesajları okursan eğer orada önemli olan yazıların Türkçelerini görebilirsin.

  8. #98
    Nesil
    2006
    Yer
    İstanbul
    Yaş
    36
    Mesajlar
    443

    Default

    ben başlığı bile anlamadım

  9. #99
    Nesil
    2006
    Yer
    Diyarbakır
    Yaş
    36
    Mesajlar
    0

    Default

    fm i bekliyoruz insallah guzel bi şey olur

  10. #100

    Default

    FM nin çıkış tarihi kesinlik kazandı: 27 EKİM

  11. #101
    Nesil
    2006
    Yer
    Karşıyaka 35½
    Yaş
    39
    Mesajlar
    8,683

    Default

    Heyecanla bekliyoruz bakalım, artık en kısa sürede elimize ulaşması dileğiyle...
    "YÜCE ATATÜRK"

  12. #102
    Nesil
    2006
    Yer
    istanbul/kartal/yakacık
    Yaş
    32
    Mesajlar
    0

    Default

    inşallah sorunsuz olurr...

  13. #103
    Nesil
    2006
    Yer
    Sükrü Saracoglu Stadı
    Mesajlar
    69

    Default

    Screenlere baktim bircok yeni ozellik var
    pilot takim oyuncularla konusma , grafiksel ozellikler vs vs

  14. #104
    Nesil
    2006
    Yer
    istanbul/kartal/yakacık
    Yaş
    32
    Mesajlar
    0

    Default

    abi screenshotslara baktım martins hala interdeyse sorunumuz var demektir böyle olmazz

  15. #105

    Default

    arkadaşlar oyun ps2ye çıkacakmı?

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