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Team Talks
Finally, here is a short guide to team talks (half-time and full-time only)
Home Team Talks
I would suggest pleased when winning by 2-3 clear goals at home and encourage at 1-0 or 0-0 but in control. Disappointing for a 0-0 when you are performing below expectations and angry when losing unless commentary says 'Your team is unlucky to be behind' when you should employ the 'we can win this option'. Thrilled when 4-0 up.
At full-time 'good result' for any home win of less than 4 clear goals. 4-0 or above 'fantastic'. 0-0 disappointed and for a loss 'angry' or 'disappointed' depending on performance. Sympathise if you were outclassed.
N.B. Occasionally, your team will not play to expectations at home and your attacking tactic will get picked apart. You should be able to see this happening very early on in the game via the match stats screen or highlights. Revert to your most defensive system to minimise first half damage. B*ll*ck the team at half-time! Start the second half with your attacking formation and you should see a massively improved level of performance.
Away Team Talks
Pleased when winning 1 or 2-0. Delighted at 3-0. Encourage/we can win this at 0-0 or 0-1 if you are playing well. Disappointing for the same score lines if playing badly. Angry at 2-0 down.
At full-time pleased for a 1-0, 2-0 win or a draw against a quality side. Disappointed for a loss and average performance. Angry for a loss and dreadful performance. Fantastic for a 3-0 win and above.
NB: These options should be reassessed when used against high-performing and low-performing opposition. Obviously a 0-0 draw away to a top 3 team is a good result, whereas away to a bottom three team should be regarded as a disappointment. Tweak the options slightly depending on opposition and quality of your team.
Future Testing
Man-Marking: I would love to know if man-marking works properly now. I really want to employ it and think that it could seriously add to tactical quality, but in 06 I didn’t trust it. Any posts on the viability of man-marking would be vastly appreciated.
Tackling: I leave everybody on normal. I am sure a specialised tackling system would make a more complete defensive system. Any ideas on tackling would be very well received.
Closing Down: I am aware of different closing down systems to my own, especially systems in which the defence stands off whilst the midfield presses and reduces space. If anyone has a system like that working with any of my frameworks I would be interested in hearing about it. Likewise, if anyone is using a system in which the FCs press opposing DCs into making mistakes.
Mirroring/Slider Pairings: If anyone has any further ideas about how to mirror or combine sliders please post them.
Team Talks: Any analysis on Pre-Game Team Talks appreciated.
Opposition Instructions: Any information on the effectiveness of utilising this option also appreciated.
Five-Ten-Fifteen: I design tactics (mainly) based on a 5-10-15 slider relationship. As early reports suggest slider effects are more obvious in 07, this ratio may need adjusting. Any comments welcome.
AI Mentality: Sir Bobby did a huge amount of testing on the AI mentality in ‘06 and concluded that it was Pure Global. This may have changed in ’07. Any ideas on this more than welcome.
A Big Shout to the Following
Sir Bobby Moore: King of the Tactic Pimps and a high class theoretical contributor.
Asmo: Tactical genius and caustic wit!
ntfc & CB&C: Constant support and kind words. Truly appreciated.
RedefiningForm & Tays: For the Rule of Two and Radius Theory.
Neonlights: For his alternative approach that keeps FM06 fresh for many
Bflaff, smacksim, sjm, Elrawkum: Intelligent comments and quality posts.
The Old Skool: kennedy, Justified, Buxton, rashidi, Noel: Without you these forums would have died long ago.
The Translators: Those that have translated my words into Danish, Polish, Spanish, Dutch & Turkish. For the time, effort and dedication I salute you.
Cleon: The Legend returns
FrazT: For the dubious pleasure of trying to direct GQ users to my theories
Crazy gra, Saarbrücken, Ikthop: For testing TT&F theories in the ’07 Demo
Synax2: For keeping up the good work
Alternate Guides
The following guides are well worth reading and provide further documentation of how FM works. As with my guide, they were written for FM06 and should be used to inform ’07 rather than taken as gospel.
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